Singtel and Tencent Games are joining forces to revolutionize cloud gaming by leveraging 5G network slicing technology. This strategic partnership aims to deliver an enhanced gaming experience with ultra-low latency, making high-end gaming accessible on any mobile device. The collaboration is set to launch its first title, Honor of Kings ∙ Cloud, through Singtel’s advanced 5G network.
Key Takeaways
- Singtel and Tencent Games partner to advance cloud gaming using 5G network slicing.
- The first game, Honor of Kings ∙ Cloud, will be available on Singtel’s network.
- Network slicing promises ultra-low latency for a seamless gaming experience.
- The partnership aims to capitalize on the booming Asia-Pacific cloud gaming market.
- Singtel is launching a new TxStore platform for cloud gaming and entertainment apps.
Enhancing the Gaming Experience
The partnership focuses on delivering an immersive cloud gaming experience by utilizing Singtel’s 5G network slicing capabilities. This technology ensures dedicated quality-of-service lanes, guaranteeing latency below 30 ms, which is crucial for competitive gaming. Gamers will no longer need powerful hardware or lengthy downloads, as all processing and rendering will occur in the cloud. This accessibility allows players to enjoy demanding games on any mobile device.
Keith Leong, Singtel’s managing director for enterprise, expressed excitement about elevating the mobile gaming experience for Singapore’s gaming community. He highlighted that the implementation of network slicing on this scale for cloud gaming is a significant advancement, taking the gaming experience to a new level. Leong also noted that this initiative underscores the strength of Singtel’s 5G+ network for future real-time cloud applications.
Sammy Chen, Tencent Games’ vice general manager of cloud gaming, stated that the collaboration signifies a deep integration of 5G networks with cloud gaming, which will significantly improve the real-time interactive experience for cloud gamers.
Market Potential and Future Rollout
The collaboration is strategically timed to tap into the rapidly growing cloud gaming market, particularly in the Asia-Pacific region. Mordor Intelligence projects this market to expand from US$5.32 billion in 2025 to US$39.57 billion by 2030, driven by the widespread adoption of 5G networks and edge computing. Telecom operators are increasingly bundling premium gaming tiers into data plans to generate incremental revenue and support publishers.
The network slicing test for Honor of Kings ∙ Cloud is scheduled to commence in October. The game is slated for release on Singtel’s new TxStore platform in November 2025, with future plans for availability on Google Play and other platforms.
Singtel’s New TxStore Platform
In conjunction with this partnership, Singtel is launching its new TxStore platform in Singapore. Initially, the store will feature 30 games and be accessible to Android smartphone users. While users from other telecommunication providers can subscribe to games on the TxStore, Singtel customers will receive exclusive benefits, including in-game credits and discounts of up to 55% on in-game purchases. Singtel intends to broaden the TxStore’s content library to include popular video and entertainment applications in the future.
Sources
- Singtel, Tencent Games team up for 5G cloud gaming, Light Reading.