Get ready for a return to form as "Warhammer 40,000: Dawn of War IV" is set to launch in 2026, promising a true successor to the beloved original. Developed by King Art Games, known for "Iron Harvest," this installment heads back to the war-torn planet of Kronus, featuring four distinct playable factions and extensive base-building mechanics.
Key Takeaways
- Return to Kronus: The Blood Ravens, Adeptus Mechanicus, Orks, and Necrons clash on the familiar battlefields of Kronus.
- Four Factions, Four Campaigns: Each faction boasts its own unique, story-driven campaign, offering over 70 missions in total.
- Focus on Base Building: The game emphasizes large-scale armies and robust base construction, reminiscent of the original "Dawn of War."
- Developer Change: King Art Games takes the helm, aiming to recapture the glory of the series’ roots.
- Expanded Features: Expect a wargear system, enhanced sync kills, and the return of popular modes like Last Stand.
A New Dawn for the Series
"Dawn of War IV" marks a significant shift, with King Art Games stepping in to develop the title. This move has generated considerable optimism, as King Art’s previous work on "Iron Harvest" drew comparisons to the strategic depth and design philosophy of Relic Entertainment’s earlier "Dawn of War" titles. The game is set to revisit Kronus, the iconic setting of "Dawn of War: Dark Crusade," approximately 200 years after its events. Players will command the Blood Ravens, Adeptus Mechanicus, Orks, and Necrons, each with their own dedicated campaign.
Gameplay and Features
The core gameplay loop of "Dawn of War IV" is designed to echo the original game, focusing on establishing strong bases and deploying large armies. The game will feature four distinct single-player campaigns, alongside traditional skirmish modes, co-operative play, and competitive multiplayer. A notable addition is the return of the "Last Stand" mode. Early impressions highlight a return to significant base building, capture points, and a simplified cover system. The game also introduces a wargear system allowing players to customize units for specific engagements and enhanced sync kills for more visually dynamic melee combat. Players will also be able to customize their armies through painting.
Faction Deep Dive
The Blood Ravens are described as tough and resilient, with units capable of taking significant damage. Their infrastructure allows for rapid base building and deployment of units anywhere on the map via drop pods or Thunderhawk transports. The Orks rely on overwhelming numbers and rapid unit production, supported by powerful mechs and vehicles like the Gorkanaut and Battlewagon. Their "WAAAGH!" mechanic can further enhance their combat effectiveness. The Necrons, though slow on foot, utilize teleportation and regeneration, with units capable of being resurrected for free. Their Monoliths serve as powerful mobile citadels. The Adeptus Mechanicus feature a base network that boosts production and buffs units within its range, offering potential for strong defensive strategies.
A Promising Return
While acknowledging the early stage of development, the preview of "Dawn of War IV" suggests a game that is actively addressing the shortcomings of its predecessors, particularly "Dawn of War 3." The focus on returning to the series’ roots, combined with King Art Games’ proven RTS expertise, has generated significant excitement among fans. The developers are reportedly keen on conducting playtests, offering players a chance to influence the game’s development before its 2026 release.